Last update: Wednesday, July 10, 2019 Next Maps and Quests Black Meadow and Caed Nua Never Far from the Queen - Main quest Prev Maps and Quests Black Meadow and Caed Nua Caed Nua M12 Key points of Pillars of Eternity M13 - Caed Nua: Keep Important areas on the map Exits from locations Locked doors or chests Traps Important NPC's (quest givers, traders etc.) New potential team members Dangerous enemies (bosses, elite monsters etc.) Important areas on the mapGreat HallTalk to the Steward - "The Old Watcher" main quest. Stairs connecting the great hall with the library. LibraryYou will encounter several monsters here. Stairs connecting the great hall with the barracks. Barracks Stairs connecting the great hall with the dungeons. DungeonsA lot of spiders can be found here. TreasuryAvailable after repairing the keep. Exits from locationsM12 – Passageway to Caed Nua. M14 – Passageway to Endless Paths of Od Nua - Level 1. Caed Nua: Keep - description and map of minor locationsThe above map presents the interior of the Caed Nua Keep. You can explore this building once you have arrived in Caed Nua, which is visible on the world map. The purpose of this is mainly associated with completing one of the game's main quests. After you get to the keep for the first time, you encounter several groups of monsters, whose eliminating is not going to be too difficult. Important places in the Caed Nua Keep1. Great Hall Main quests: The Old Watcher - deal with several monsters and talk to the Steward about Maerwald. 7. Dungeon In the dungeon, there are lots of spiders - some of them are in the main corridor, and some in the cells. Attack them one by one. In the dungeon, there is a passage to the first level of the Endless Paths of Od Nua (where Maerwald is). 8. Treasury You need to restore this location to turn it into the treasury. This will result in the appearance of the General Goods Merchant. Among other things, he offers potions and a prybar. Quests that you can obtain in Caed Nua KeepSide quest: The Master Below - Talk to the Steward right after you kill Maerwald (M13,1). Important NPCs in Caed Nua KeepSteward (M13,1) - talk to her after you arrive in the keep, and again after you kill Maerwald. Types of enemies and monsters in Caed Nua KeepShadow Phantom Spear Spiderling Ivory Spiderling Spear Spider - These spiders are bigger and more difficult to defeat. Deal with them before you take on the smaller monsters Other important information in connection with the Caed Nua KeepThe keep comprises several small areas, which are connected by climbing stairs. It is fully optional to explore the library and the barracks. You will visit the great hall and the dungeon as you progress in the main storyline. You should find a very fine sword in the vase at the keep's entrance (Great hall). It is worth it to obtain the sword and hand it over to a warrior in the party. Around the keep, you encounter souls. It is possible to have short conversations with them, but it is fully optional and you can locate Maerwald without their help. At first, the keep is ruined. You can restore it and the options to do that become available some time after you have started the Never Far from the Queen main quest (again, talk to the Steward and access the keep's options menu). Next Maps and Quests Black Meadow and Caed Nua Never Far from the Queen - Main quest Prev Maps and Quests Black Meadow and Caed Nua Caed Nua M12
The Watcher (Pillars of Eternity) & Original Character(s) The Watcher (Pillars of Eternity) & The Devil of Caroc; The Watcher (Pillars of Eternity)/Original Character(s) The Watcher (Pillars of Eternity)/Original Male Character(s) The Watcher - Relationship; The Watcher/Berath (Pillars of Eternity) The Watcher/Female OC; The Watcher/Female
Table of ContentsIntroductionMechanicsTipsCopyright and AcknowledgmentsCharacter CreationLevels and ExperienceRacesClass OverviewAttributesCulture and BackgroundSkillsBarbarianChanterCipherDruidFighterMonkPaladinPriestRangerRogueWizardUniversal TalentsBuildsCompanionsThe Hollowing of the Dyrwood - Act IThe Gilded ValeThe Old WatcherLord of a Barren LandThe Hollowing of the Dyrwood - Act IINever Far from the QueenThe Man Who Waits and Other StoriesThrough Death's GateThe White March - Part 1Durgan's BatteryThe White ForgeThe Siege of CrägholdtThe Hollowing of the Dyrwood - Act IIIThe Assassin at LargeCouncil of StarsThe White March Part 2The Iron FlailThe Forgotten ArmyThe Hollowing of the Dyrwood - The FinaleMemories of the AncientsEndless Paths of Od NuaCaed NuaUpgradesEventsBountiesItemsMundane EquipmentUnique WeaponsUnique Armour and ShieldsAccessoriesSoulbound ItemsGrimoiresConsumablesCraftingIngredientsDurgan Iron IngotsMiscellaneousPetsInns and LodgingsBestiaryBeastsPrimordialsSpiritsVesselsWildersAppendix: Relative PacifismTrophiesYou acquire Caed Nua as your stronghold towards the end of Act 1. It serves as a base of operations, a resting place and the location of the bonus are two statistics associated with your stronghold:Prestige increases the amount of taxes you collect and improves the chances of good events occurring. It is also a factor in the quality of Adventure reduces the loss of tax revenues to banditry and reduces the chances of bad events are a total of 25 upgrades you can make to your stronghold. Each has prerequisites and provides various bonuses as well as unlocking more Barbican--+1+2--Main KeepEastern BarbicanUnlocks visitors and Adventures+3+414003dBrighthollowAllows resting+2-5002dWarden's LodgeUnlocks resting bonus and bounties+2+210002dWoodland TrailsUnlocks resting bonus+1+215003dBrighthollow Courtyard PoolBrighthollow-+1-6001dBrighthollow Hearth-+1-6001dBrighthollow Lab-+1-6001dBaileyMain Keep-+2-8002dBarracksUnlocks hirelings-+320003dDungeonsAllows keeping prisoners--12003dLibraryUnlocks resting bonus+2-9002dMerchant StallsAdds merchant--14002dTowersUnlocks resting bonus+2+18002dWestern Barbican--+29003dBotanical GardenBaileyProduces plants+1-18002dForumUnlocks resting bonus+4-12002dHedge MazeUnlocks resting bonus-+314002dTraining GroundsUnlocks resting bonus-+215002dArtificer's HallWestern BarbicanUnlocks resting bonusTrap merchant+1-16002dChapelUnlocks resting bonus+4-20002dCraft HallUnlocks resting bonusWeapons and armour merchant+1+116002dCurio ShopProduces creature partsCurio merchant+1-18002sSouth Curtain Wall--+425004dWest Curtain Wall--+425004dYou have to repair the Eastern Barbican to progress the main quest. There is a trophy for completing 5 upgrades and another for completing all all of not upgrade your stronghold too quickly. You need to complete Minor and Average Stronghold Adventures for a trophy and high Prestige can make these impossible to you progress and complete quests, events will occur back at your stronghold. This can be a visitor, an adventure or an on your Prestige, some visitors will be welcome, others less so. Typically they have some sort of problem and ask you to help them out. Doing so may cost you money or cost you the services of a companion for a short a decision will reward you with 200XP and you may earn a unique item into the bargain. If you don't attend to them, visitors hang around the Great Hall for a while. While there, they may increase or reduce your keep VisitorsAzzuroIf you can assure the safety of his caravans (5000cp or lend him a companion), he will sell rare and unique items at decent prices. You have to keep an eye on your stronghold status because there is a limited time window in which to buy his wares and it possible to miss him while travelling from one end of the map to the (+3 Prestige, +2 Security)Pay 2000cp to give him safe passage or have a companion escort him for +1 the animancer costs you 2000cp or the services of Aloth / Edér for several days. You may want to ignore Sidroc (+3 Prestige)Tell him to grow a pair (Survival 5).Odeyna Fyrghest (+5 Prestige, +5 Security)The Dozens deem her to be a hero but she's fed up with them. If you have high reputation with the Dozens, tell them to back off. Otherwise, allow her to VisitorsGafol the DrunkardSimply get rid of him in any way you ByrnwigarUrge him to treat his tenants better (Benevolent 2) for a Prestige the Deft Hand (-1 Prestige, -3 Security)She is trying to evade the law. If you help her escape, she will give you the unique Cape of the the ShacklerSlaver. You need to have recruited Hiravias to have him VisitorsEmploy the ones that raise Prestige, ignore the ones that don't. Money won't be an issue by the time they start showing Noblewoman200cp / day, +6 Warrior50cp / day, +3 Prestige, +2 Psion100cp / day, -2 Prestige, +2 of St. Waidwen90cp / day, +1 Prestige, +3 Soul Hunter100cp / day, +2 Prestige, +3 War Criminal350cp / day, -4 Prestige, +3 8th turn, you will unlock a stronghold adventure. To complete it, you must assign an idle companion ( one not currently in the party) before the time runs out. The assigned companion receives bonus are five levels of adventure: Minor, Average, Major, Grand and Legendary. There is a trophy for completing one from each level. However, the only way to tell the level of adventure is by the number of turns it takes to complete: from 1 (Minor) to 5 (Legendary).The level of adventure is determined by adding your Stronghold's Prestige level to 2d50. A result of 25 or less results in no adventure while a result between 26 and 50 results in a Minor adventure and so on. Legendary Adventures require a result of 126 or greater. The roll is made some time before the adventure comes up so you cannot save-scum for a desired level. You can, however, save scum for a specific adventure of a given level if you make a save just before turning in a quest that will increment the turn number. For example, if you check your Stronghold status and the turn number is currently 31, completing a quest will increment the turn number and trigger an adventure so you can save immediately before turning in the adventures available at various levels are as Waters, Broken TombsYcg Br Tomb FragmentClerical ErrorsSt. Borragia's TearsA Court of SpiritsBelt of ChimesA Forgotten HollowWyrwood RingThe Ivory HornThe Nautilus of Or-GrammonThe Night MirrorNight Mirror FragmentSacred SkinGreenstained BootsThe Sky BreakerRod of Wind and ThunderWitch's WalkThe Witch's HatAverageBound and BuriedBinding RopeThe Mourning CircleMourning GlovesThe Page UnturnedThe Blind Monk's VenomSkulls for MotherFather's TeethStill as StonesMossy Rock x5To the WaterlineIverra's Diving HelmetThe Weaver's SongCloak of ComfortA Wreath of AshesRemembrance AshesMajorThe Celebrant's DirgeCelebrant's GlovesA Curse of Cold ClayRemembrance of Life's WarmthRing FingerNidhan's FingerSt. Ifen's KnotIfen's CradleThe Unworn PathPatchwork BootsWhat the Well HoldsSwaddling SheetA Whistling in the ReedsRed Reed WandGrandThe Crossed EyeCrossed PatchLavender and LyeLavender WreathLovers' LightLovers' RingsA Place of Great SilenceThe Looking-Inward ChimeThey Who Woke the StarsConstellated CloakThe Wax MakerHelwax MoldLegendaryAt the Edge of All Known ThingsAmaia's CodexThe Coal EaterBlighted CoalsThe Glass TreeGlittering GauntletsLiminal SpeciesEthereal HelmA Solitary MarkMarked AmuletThe rewards are listed in the Accessories reference. When you've completed all the named adventures, you will receive random adventures that give you nothing so often, your stronghold will be attacked by can choose to auto-resolve this, which usually works in your disfavour leading at least to the deaths of hirelings or destruction of property. Alternatively, you can "manually" resolve it which requires you to be present and has you fighting the enemies. If you allow the clock to run down, the game will auto-resolve the attack for manually resolve the attack without having your keep destroyed, you need to be in the grounds of your keep at the very least. Also, the game interface is unclear as to which button is highlighted. This is what you want:Once your Security reaches 50 or thereabouts, attacks will stop you've restored the Warden's Lodge, you can go inside (it's the building just outside the keep). Speak to Warden Fyrgen to see what bounties he has - First BatchBounty: Sly CyrdelSly Cyrdel and his crew can be found in Magran's Fork near the Adra Formation in the The DwellerThe Dweller is threatening merchants in Black Meadow. He is a level 9 Forest Lurker and can be found alongside three Greater Earth Blights and two Trolls near the second (eastern) dragon Nalrend the WiseNalrend is an Ogre Shaman who has taken up residence in Elmshore. You will find him in the Elmshore Cave in the north of the area. He is accompanied two Elder Bears, two Ogre Matrons and an Ogre Warchief IklakIklak is a Xaurip High Priest who has moved to the xaurip camp in the northern section of the Valewood. Iklak is accompanied four Champions and four High Priests and likes to hang back. Along with his head, Iklak drops the Ivory Wurm - Second BatchBounty: Daroth GrimaultDaroth is a Fampyr who has set up a cult in the Copperlane Catacombs. He can be found close to the Temple of Woedica entrance and is accompanied by a Fampyr, two Skeletal Wizards, two Skeletal Rangers, three Guls and two ThorfenThorfen is a priest of Eothas who has been desecrating gravestones. You will find him in the graveyard in Esternwood. He is accompanied by two Eothasian Wardens, an Eothasian Warmage and two Eothasian Zealots. The Warmage drops a Gilt Grimoire while Thorfen drops Exceptional gear and the unique Coat of Ill Payment GlasdialGlasdial is a troll who can be found in the lower level of Lle a Rhemen which you can reach via the lower section of Stormwall Gorge. He is with two Swamp Spores, three Corrupter Druids and a total of four Pŵrgas. Use Prayer Against Treachery to protect against the Swamp Songsmith RoskaRoska has earned the enmity of the Glanfathans for looting Engwithan ruins. You will find him and a group of Norwaech Prospectors, Delvers and Sappers in the northern section of Clîaban Rilag. The sappers drop Sapper's Tome grimoires while Songsmith Roska drops a suit of Exceptional plate - Third BatchBounty: FoemynaFoemyna is a ranger who feeds travellers to her animal companions. You will find her in Woodend Plains northeast of the crossroads accompanied by several Elder Lions and Bears. Foemyna drops the Rain of Clodagh Field war Galen DalgardGalen Dalgard is a slaver who has had a price placed on his head by an ill-wisher. You will find him at Madhmr Bridge north of the crossroads alongside five slaver associates and two Aedyran Priests. Most of the group drop trash but Galen drops an Exceptional sword and the unique large shield Old Gerun's DevŵenDevŵen is a Menpŵgra who has established a cult in Northweald. You will find her in the Northweald Cave accompanied by four Corrupter Captain MuārumiCaptain Muārumi is a pirate with a price on his head. You will find him in the Sea Cave in Anslög's Compass alongside his dastardly crew of Cutthroats, Raiders and Ondrites. Alongside his head, the not-so-good captain drops the unique Pliambo per Casitàs - Final BatchBounty: High Arcanist YslyYsly and her cabal can be found on the second floor of the tower in Heritage Hill together with four Talanteir Sorcerers and two Talanteir Guardians. Ysly drops the unique rod Pretty Pretty's Rib while the Sorcerers drop Sorcerer's Naroc the ProphetNaroc is a Glanfathan Cipher who can be found in Cilant Lîs alongside two Outcast Shamans, two Outcast Warriors and two Outcast Hunters. Naroc drops the unique Elardh Dwr SserkalLord Exarch Sserkal is a Vithrack whom someone wants removed. You will find him in the northwest of Pearlwood Bluff accompanied by five Vithrack Exarchs. Get Prayer Against Treachery up and take them out. Sserkal drops the unique Gwisk Glas robe.Gafol the Drunkard is a local inebriate and a stronghold visitor in Pillars of Eternity. He can be found in the Great Hall of Caed Nua, visiting the stronghold as a random event. He's a visitor at Caed Nua, requesting an audience. For the time he's staying, the Stronghold suffers a prestige penalty. Gafol the Drunkard, a local inebriate, has wandered onto the stronghold grounds. He is asking